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Resolutionator
Resolutionator




resolutionator
  1. #Resolutionator full
  2. #Resolutionator download
  3. #Resolutionator mac
  4. #Resolutionator windows

Moom 3.2.25 The ‘Bring Moomed windows to the front automatically’ setting is now applied more consistently.

resolutionator

  • Menuwhere 2.2.1 Fixed a bug that caused the preferences window to appear on launch, regardless of the setting for showing the preferences.
  • Leech 3.1.7 Nothing changed that you’d notice, but we fixed some minor bugs and improved the behind-the-scenes code.
  • Keymou 1.2.10 We renamed ‘Move to Edge/Corner’ action (and added more details about it in Help) to hopefully prevent user confusion over its effect.
  • Butler 4.4.5 We’ve hopefully fixed an issue that would sometimes cause Butler to hang if Music was running.
  • #Resolutionator full

    You can also click through to the release notes for the full details on each update. Here’s what’s been updated, highlighting any important changes in each update. I come back to Sunless Sea every once in a while because I want to read more of the story, but I end up quickly leaving because the actual reading of the story is decidedly unpleasant.Today we’re catching up on a bit of a backlog of minor updates…the following apps have updates available for both their direct versions, and (where applicable) their App Store versions. Or they could use a sans-serif font, which would be easier on the eyes after pixelation. That’d be super slick, but I doubt it’d even be possible in the Unity engine. Or, in case that isn’t difficult enough to implement, they could render the Gazetteer in a separate layered window at the user’s native resolution while the game is rendered underneath at some different gameplay resolution. Failbetter could in principle fix the problem by increasing the font size, along with all other interface elements, when the screen resolution increases. The in-game text will have the same level of pixelation even if you manage to get Sunless Sea to run at 2560 x 1600 it’ll just be smaller so you’ll need to squint. Unfortunately, I don’t think there’s any way around this problem from the user’s side.

    resolutionator

    #Resolutionator download

    Download the images and view them in Preview on a Retina Mac. Here are two full-res screenshots from my 15" Retina MBP, to give you an idea of what to expect. You’ll have to manually switch OS resolutions each time you play, but the game will remember its own video settings from that point on. (Both apps mentioned above support hotkeys, which makes switching pretty painless.) (With Sunless Sea, I had to switch to a medium resolution, then to the higher one before it stuck.) Launch the game to test you should have crisp text, a tiny UI, and lots of beautiful scenery at a high resolution.Īfter you quit the game, use the utility to set the OS resolution back to default. The high resolution will now be properly detected and appear in the Video Settings panel within the game’s menu. Use the utility to set the resolution to max, then open the game.

    #Resolutionator mac

    Here are two of them I’ve used both to successfully run Sunless Sea (as well as Pillars of Eternity and other Mac Steam games) at glorious full-Retina resolution:

    resolutionator

    It’s possible to do this from the command line, but there are several utilities that make it easier. This requires a bit of trickery, because OS X doesn’t allow you to this in the normal displays preference pane (very reasonably, because when you do this, everything becomes laughably small). This is all accounted for when apps are developed with native OS X code… but many games are ported to run on multiple platforms and all they see is the halved (technically, quartered) display resolution - the higher resolutions don’t even appear in the list of selectable options, because the game’s video systems can’t see all the pixels in the panel they instead see what the OS is reporting.īefore launching the game, you need to set the OS X display resolution to the full resolution of the panel (2880x1800 for a 15" rMBP 2560x1600 for a 13"). The issue is that OS X doesn’t actually report Retina displays at their full resolution for example a 2880x1800 display is reported to apps as 1440x900 - this is why Retina-ready apps look sharper rather than really, really tiny. I’ve run into this problem with several Steam games, actually.






    Resolutionator