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Gone home sam
Gone home sam







Maybe this will give you an idea what it’s like to play Gone Home by reconstructing my own play experience. I’ve scanned some documents to share with you, some that I originally made in preparation for writing this review, others that I had sitting around my apartment or on my hard drive.

gone home sam

It focuses on exploration and is set entirely in a single house. In light of that, I’ve decided to present this review a bit differently from my standard 1,800 word essay. Gone Home is a story-driven adventure game played from a first-person perspective. The safe combination actually appears in several locations. Safe (next to the servant's quarters): 1963 Found written on the wall right near the safe. Terrance's Filing Cabinet (Study): 0451 Found written on the folder in the corner of the library where you find a note from his editor. There’s not much else you can discuss about Gone Home that isn’t a spoiler, considering it’s all story. there's a bit more to the house than you realize. Not having access to a run button takes some getting used to-and it makes some sections of the game feel tedious-but it makes sense in the context of the story.

gone home sam

This is maybe the first time I’ve ever associated the words “slice of life” with a game, but it works-for the most part. You walk around.Īs a result, the Fullbright crew is able to tell a poignant, realistic story to those with the patience to experience it. You don’t fight any enemies here, or burn the house down. Gone Home is what happens when you take the excellent incidental storytelling of a Bioshock game (or Elder Scrolls, for that matter) and stop shackling it to a game-y combat system.









Gone home sam